![]() This one is probably a no-brainer these days, but in case you are not familiar with the fact, using the graphics processing unit instead of the central processing unit can greatly speed up your renders. Using this setting can decrease the render times needed to calculate the rays which in the end have very little affect on the image.ģ. This is useful because in large scenes with many light sources, some might only contribute a small amount to the final image, and increase render times. ![]() Zero disables the test and never ignores lights. Probabilistically terminates light samples when the light contribution is below this threshold (more noise but faster rendering). ![]() Here’s what the Blender manual says about that setting: The greater you make this number, the faster the render (but with some sacrificed quality, especially in the darker shadow areas of the image). Set the Light Sampling Threshold in the render settings (under the sampling settings) to something other than zero. This will automatically optimise the size of your render tiles for best possible performance.Ģ.
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